#ifndef __Math__SceneManager__
#define __Math__SceneManager__
#include "cocos2d.h"
USING_NS_CC;

enum EScene
{
	kScene_Splash,
	kScene_Menu,
	kScene_Level,
	kScene_Play,
};

class SceneManager
{
private:
	static SceneManager* m_instance;

	void goSplash();
	void goMenu();
	void goLevel();
	void goPlay();
public:
	static SceneManager* getInstance();
	SceneManager();

	void changeScene(Node* layer, EScene scene);
};
#endif